![]() ![]() On the other hand, the ship has good armor & handling. But it also makes her to be more vulnerable against the sustained damage. Smaller HP pool means less burn & flood damage per tick. And it made sense that WG nerfed the secondaries. ![]() Secondary build didn't even work before WG nerfed the secondaries during the testing phase. Verdict : a surprisingly enjoyable, versatile battleship. Then there's SAP, which I confess I didn't use in my first game at all since I was engaging battleships the whole time, but I know from being on the receiving end can wreck cruisers from just about any angle. ![]() The concealment is good, and the ship handles well. The shells have excellent penetration, you can reliably damage the biggest of the bads. However, taken together there's a lot to like. ![]() Gun accuracy is still marginal, and the long reload is a significant pain point. Everything (guns, armor, traverse, rudder, speed, AA, secondaries, concealment) is basically "fine" without any one thing standing out as being better than Amagi or N. There's no exceptional trait that marks it as special, like Jean Bart, Georgia, or Iowa. Carolina, and yes, to my mind it feels more like a T8 than a T9. Marco Polo feels a lot like (concealment build) N. I tend to work my way up the map gradually, using island cover and short dashes, trying to get as close as possible to the enemy. How is it? I don't play Battleships often, when I do it's slow and sneaky. Concealment goes down to a respectable 12.6 km. Having the fireworks to back that formidable appearance provides a nice mix of perimeter defense and deterrent. Nothing special but I like the pyrotechnics and Marco Polo with the Legion permacamo is dressed to impress. The ship has base 7 km secondaries, a mix of small and large calibers. What's your build? Semi-secondary for the LOLs, with concealment expert and concealment module and all the buffs to turret traverse. "A Roma with benefits", with the added bonus of giving Sansonetti something to do when not on Amalfi. What's the appeal? "trades gimmick for improved gun accuracy" is a design philosophy I can get behind. ![]()
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